DCM-8 Hey so I’ve been playing spaceland zombies for a bit now and can get between wave 20-30. How to Get: Mystery Wheel; Buildable. report. Oni In "Zombies in Spaceland" you will find several open areas that are great for farming and training zombies. The Evo has a decent ammo supply, and if players run low, they can purchase more off the wall at will. The Dischord Wonder Weapon is also called as Weapon of Rock and is a pretty strong weapon, to say the least. How to Get: Mystery Wheel for 950 Points. The Pack-A-Punch machine improves your weapons and … Show full articles without "Continue Reading" button for {0} hours. ~If you enjoyed the video, be sure to Pack-A-Punch that LIKE Button! This effect also passes over to nearby zombies, allowing players to clear waves at a time with a single bullet. P-Law When all parts are acquired go to the Octonian cutout in Journey into Space and obtain the Face-Melter "Battery" Piece (The left piece in the UI) If you love SMGs and want exceptional stopping power, you will not be able to find anything better than HVR. This section details all the power-ups that you can get in Zombies in Spaceland. To build the Face-melter Wonder Weapon, players will need to find three distinct stickers, which will then allow them to visit a specific location in the map to build it. Titan You should have no issues pressuring an area. HVR Sort by. Probably the second-best AR on Spaceland. This will see the Face Melter gain an effect to drop grenades on nearby enemies as they rise into the air, increasing the range of the burning effects from its base model. The starting pistol for Zombies in Spaceland is one of the most underrated weapons in the entire mode. Use this guide for the Zombies in Spaceland mode in Call of Duty: Infinite Warfare to learn how to pack-a-punch weapons, find perks, and turn on all the power generators!. DCM-8, as opposed to Reaver, is a full-auto shotgun but it can also make short work of multiple zombies in no time. Infinite Warfare: Zombies in Spaceland – The Complete Easter Egg Guide Yeah, that’s a pretty tall order, but the Pack-a-Punch upgrade is worth it … in addition to Titan is a fully-auto energy weapon which allows you to deal significant amount of damage to zombies from a long-range as long as you are able to conserve your ammo. How to Get: Mystery Wheel for 950 Points. Costing 3,000 points, this perk is located in the Triton area and has many benefits i.e. Once a zombie has been hit, they’ll freeze for a short time before immediately becoming decapitated, shooting out a display of fireworks that can damage nearby enemies. Once Pack-a-Punched, this effect will see zombies near the initial target suffer the same decapitating effects, allowing the player to eliminate groups at a time with ease. While playing Zombies in Spaceland, you can actually unlock elemental effects for your weapons… Sadly, we do not have much information on how to get it yet, but we will make sure to update you as soon as we find out anything. Infinite Grenades R3K This weapon lacks in when it comes to effective range, but makes up for with exceptional rate-of-fire. Find the new versions of Juggernog and Double Tap in Zombies in Spaceland. When Pack-a-Punched, the number of zombies that can be killed by a single affected target is increased. I was wondering what the best way to double pack a punch a weapon is, the pack a punched weapons don’t do as much damage anymore past round 20. The weapon can be used in order to clear out massive wave in a matter of seconds, but you will have to take mobility into consideration. ERAD If Pack-a-Punched again, the T-Money becomes the Organ Donor, granting even more fire spread and the ability to fire two shots at once. How to Get: Mystery Wheel for 950 Points. The first Wonder Weapon to make our list, the Face Melter can be built by combining three parts found around Zombies in Spaceland. Available on the wall in Polar Peak, the RPR Evo is a fantastic zombie-mowing machine. Hailstorm is a three-round burst ballistic pistol which can be fired rapidly. GLC3 This is one of the best weapons for scoring one-shot kills. Just started playing zombies wanted to know the best guns to pack a punch and the best go to perks? Bomb Stoppers A trending theme with these rare pistols found in Zombies in Spaceland is the ability to damage nearby enemies—and the Head Cutter is no exception. This power-up basically allows players to have endless number of grenades for a short duration of time. In both iterations of its Pack-a-Punch, the RPR Evo gains extra ammunition as well as damage and its fire rate increases, making this an excellent choice for players to take into the later rounds of the game. How to Get: Mystery Wheel for 950 Points. Instead, the devs opted to include a slew of new weapons to better suit the Infinite Warfare feel. The M1 Grand will become the T-Money after its first Pack-a-Punch, which grants a massive increase in ammunition as well as the increased fire spread and hip-fire accuracy that will automatically hit zombies. It gives the player a random weapon much like the Mystery Box or 3D Printer. FHR-40 is a fully-automatic ballistic SMG. How to Get: Mystery Wheel for 950 Points. Costing 2,000 points, this is the last perk located inside Journey into Space area and lets players leave a trail of fire behind them after sliding which damages zombies in their pursuit. Double Points Moreover, since the weapon is a fully-auto energy rifle, you should have no difficulty pressuring an area. As one of the first weapons players encounter on the wall, the M1 … RPR Evo How to Get: Mystery Wheel Weapon and Wall Weapon for 750 Points. How to Get: Mystery Wheel for 950 Points, Reaver How to Get: Mystery Wheel for 950 Points. Boasting a ridiculously large magazine, players will rarely be forced to reload while decimating any chasing zombies. Costing 2,000 points, this perk is located in basement’s kitchen and allows increased sprint duration along with the ability to fire while sprinting. Even without attachments, it's pretty decent. How to Get: Mystery Wheel; Buildable. Forge Freeze Haider is a freelance contributor, who loves video games, playing guitar, and aviation. I highly recommend using it at close-ranged combat and see zombies get shredded. This weapon benefits from ultra-fast rate-of-fire, allowing you to get in close and shred through zombies with hip-fire. EMC is a semi-automatic handgun which works really well for killing weakened zombies at close-range. Costing 3,000 points, this is another perk which is located inside Journey into Space area and lets its bearer have a third weapon slot. KBAR-32 NV4 Best guns in Call of Duty Zombies in Spaceland. While there are many ways to get weapons, here are some of the best that can be acquired in Zombies in Spaceland. F1-41 You should stick to it for medium-to-long range engagements. RPR Evo is another fully-automatic ballistic SMG in the game. Best guns in Call of Duty Zombies in Spaceland Kendall 44. Death will remove all of your perks, so be extra careful after picking one or more up. Since there are a lot of things to choose from, we have broken down all available perks, power-ups, and weapons to give you a better understanding of how to play around the strengths of your build. For the utility in Exo Zombies, see 3D Printer. Hailstorm NV4 is a fully-auto ballistic assault rifle with pretty decent stability and accuracy. The Magic Wheel is a utility in Zombies mode of Call of Duty: Infinite Warfare. How to Get: Mystery Wheel for 950 Points. Costing 2,000 points, this perk is found outside the Water Park area and allows its bearer to deal twice the normal damage. This thread is archived. Arcane Core is a weapon attachment in the Zombies mode of Call of Duty: Infinite Warfare.It makes its only appearance in Zombies in Spaceland, and can be found in the several ticket prize carts located around the map for 300 tickets each; only one Arcane Core can be equipped to one weapon at a time (except Weapons of Rock , Launchers and the Axe).). New comments cannot be posted and votes cannot be cast. EBR-800 is fairly unique in the sense that it can transition into an AR form, providing you with a decent mid-range option so that you do not get overwhelmed which can happen in a matter of seconds. In Zombies in Spaceland, the Up N Atoms machine will be located in the spawn area, directly to your right. How to Get: Mystery Wheel for 950 Points, KBS Longbow This fully-automatic ballistic SMG has dual-magazines which allow you to suppress an area on your own. Costing 1,500 points in co-op and 500 points in solo, this perk is found on the backside of the Spawn Area and allows reviving. Zombies in Spaceland Weapons, Perks, Power-Ups Guide In our Call of Duty: Infinite Warfare Zombies in Spaceland Weapons, Perks, Power-Ups Guide, we … What till Tuesday see if they switch up the wall weapons for shaolin showdown. Insta-Kill Ц Dead Channel Pity Link: https://www.youtube.com/user/JCbackfire LIKE IF YOU WANT MORE OF THESE VIDEOS!!! Another weapon that requires the player to build it throughout the game, the Shredder is an extremely powerful tool much like other Wonder Weapons. This is a semi-automatic shotgun with a high rate-of-fire. "Prepare for the roller coaster thrill-ride of your life through the gnarly amusement park of Zombies in Spaceland. Call of Duty: Infinite Warfare was released in 2016, bringing with it a completely separate Zombies experience from what was featured in the previous Call of Duty titles. As the name suggests, this allows players to replenish their ammunition completely. And once you get your hands on this gun, it’ll be obvious why it was so difficult to acquire. How to Get: Mystery Wheel for 400 Tickets. R3K is a three-round burst energy rifle with exceptionally well stopping power. In addition to your skill, your choice of gear largely determines how far you can go in Zombies in Spaceland. The Face-melter is one of six sticker packs that Zombies’ fans can complete to build special weapons and find Easter Eggs hidden in the new Zombies in Spaceland mode. Costing 2,500 points, this perk is located inside Journey into Space area and increases damage absorption of its bearer. But since rechambering breaks scope aim, you cannot use it to score multiple kills at the same time. Just for overkill, you can Pack-a-Punch once again to make this gun the Rabid Pack, which boast a ridiculous 1,000+ max ammo pool as well as a 175-bullet magazine size. How to Get: Mystery Wheel Weapon and Wall Weapon for 2,000 Points. Racing Stripes Once the player has completed the Easter egg and gained the alien fuse, they’ll be able to upgrade the Face Melter at the Pack-a-Punch to become the Fourth of July. Slappy Taffy Zombies in Spaceland … Banshee It’s obvious why this weapon made the list as one of the best available in Zombies in Spaceland. R.A.W. For more help on Call of Duty: Infinite Warfare, read out our Easter Egg Steps Guide, Pack-a-Punch Guide, and How to Level Up Fast Guide. M1 Grand. 92% Upvoted. share. Costing 2,000 points, this perk is located inside Kepler Systems and makes a player’s melee-attacks more potent. As one of the first weapons players encounter on the wall, the M1 Grand often goes unnoticed due to its low damage, semi-automatic firing. But as the player gets into later rounds, it may take more than one shot to bring on the effects of this weapon. After two turn have passed, return to DJ Hasselhoff and you’ll gain … There is a total of 10 perks in Zombies in Spaceland. The starting pistol for Zombies in Spaceland is one of the most underrated weapons in the entire mode. The Face-Melter is one of the many "Wonder Weapons" within Zombies In Spaceland. Call of Duty: Infinite Warfare Zombies in Spaceland Souvenir Coins Guide to help you learn all possible combinations and create every buildable in the game. If there is anything else you would like to add, let us know in the comments section below! For the utility in Zombies (Treyarch), see Mystery Box. How to Get: Mystery Wheel for 950 Points. While it may decrease in effectiveness throughout the middle rounds, once you’re able to Pack-a-Punch it, the pistol becomes Baby’s Breath, an extremely valuable tool once again. increased reload speed, faster ADS, quicker grenade throwing speed, faster barrier placements, and more. Thanks to its high rate-of-fire, this is one of few ARs that can shine at close-quarter combat. p06111981 3 years ago #5. 16 comments. One of the strongest features of this weapon is its ability to engage zombies at long-range, better than any other SMG available in the game. How to Get: Mystery Wheel for 950 Points. The weapon can initially be purchased for 1,250 points and allows the user to move at a fast pace while decimating hordes of the undead with its extremely fast firing rate. EMC For this, you need to hit a few switches, go through some portals and return to access the primary portal that will take you to … Available through the Magic Wheel, the Mauler is one of the top choices for the later rounds on this map. Mauler Today I'll be showing you guys the BEST Wall Weapon in Infinite Warfare Zombies! In today's top 5 IW Zombies video, I'll be showing you guys top 5 best guns & weapons in Infinite Warfare zombies. Zombies in Spaceland is designed for a team of four, but if you’re willing to use a few tricks, it is totally possible to survive for high rounds solo. The Weapons of Zombies Choose from a combination of MP weapons, Zombies in Spaceland variations, and Quest weapons: super-powerful weapons that can be … You can also fire it slowly to produce consistent stopping power. But for just 500 points, the M1 Grand is a great pickup for less-experienced players to help them get through the early rounds of the game. The gameplay looked different and many of the mode’s signature weapons also weren’t available for use in this iteration. Power-Ups in Zombies in Spaceland essentially work exactly like earlier iterations of Zombies Mode, but there are a few minor differences here and there. In Zombies in Spaceland, an airplane drops bombs on the map and kills every alive zombie on the map. EBR-800 How to Get: Mystery Wheel for 950 Points. The post Best guns in Call of Duty Zombies in Spaceland appeared first on Dot Esports. Like us on Facebook to see similar stories, Opinion: Teen Vogue EIC Alexi McCammond's apology to Asians isn't enough, Several House Democrats, including Ocasio-Cortez, Jerry Nadler, call for Cuomo to resign. Karma-45 Trailer Blazers How to Get: Mystery Wheel for 950 Points. Nuke The core mechanics of the mode are similar in all titles, but some of the features have different names in each game. This is another Wonder Weapon in the game. But unlike other weapons, bullets from the Shredder will see zombies disintegrate on hit. Boasting explosive rounds, Baby’s Breath has a surprisingly straight trajectory and allows the player to accurately eliminate incoming zombies from afar. The weapon is extremely useful since other zombies who encounter the affected target will immediately be killed, allowing the player to block paths for zombies and create a zoning tool. Much like other weapons, the M1 Grand becomes much more valuable once it’s Pack-a-Punched. The weapon is effective right as the match begins and it’ll be the gun most players use throughout the earlier rounds. How to Get: Mystery Wheel for 950 Points. M1 PaP'ed and Wind element is a dream, you make it easy to 30 with it, it has some kind of smartshot when you hipfire Kendall 44 with Bomb Stoppers, not much to say it is a fast explosive pistol and can get you out of stupid situations EMC, use it with akimbo and autosear, also gets that hipfire smartshot, also very good with wind element(this also prevents from creating crawlers) Notably, the way in which you get a randomly selected weapon on Infinite Warfare’s Zombies in Spaceland map is by using the Magic Wheel as opposed to the Mystery Box in previous games. Infinity Ward has continued Treyarch’s tradition of having buildable Wonder Weapons for advanced players to spend hours trying to figure out. The bullets from this weapon will see zombies instantly die, launching them into the air and leaving a pool of flames below. How to Get: Mystery Wheel for 950 Points. FHR-40 Best routes. This lasts for about 30 seconds and lets every player kill zombies in a single hit – melee or ranged. Needless to say, but Zombies in Spaceland Perks can definitely help you get out of tough situations. Tuff Enuff When Pack-A-Punched, it becomes the Shock Therapy, gaining a bigger magazine and more reserve ammo, much like the rest of the packed-weapons. Elemental – Call of Duty: Infinite Warfare Zombies in Spaceland. Type-2 How to Get: Mystery Wheel Weapon and Wall Weapon; Cost Unknown. User Info: p06111981. ERAD is a fully-auto energy SMG which easily has the best accuracy in its class. This is the only fully-automatic heavy ballistic LMG in the game. Massive headshot bonuses by default, and can actually carry … save. How to Get: Mystery Wheel for 950 Points. Quickies Once Pack-a-Punched, the Shredder becomes the Meat Grinder, increasing the number of zombies affected by its chain-disintegrating abilities. Get Up and Atoms This guide will show you how to build the Dischord Wonder weapon in Zombies in Spaceland. How to Get: Mystery Wheel Weapon and Wall Weapon for 2,000 Points. And once you get your hands on this gun, it’ll be obvious why it was so difficult to acquire. Learn about the all new mechanic in Zombies in Spaceland, the Fate and Fortune Cards! How to Get: Mystery Wheel for 950 Points. It fires multiple number of pellets which you can use to eliminate multiple zombies at the same time – even from a slightly longer distance for a shotgun. The iron sights are ass, so I'd recommend using a sight no matter what. How to Get: Mystery Wheel for 950 Points, Face Melter Simon Says — Follow the Lights. R.A.W. hide. I recommend using it for medium-to-long range engagements. Costing 1,500 points, this perk is also located inside Journey into Space area and creates an aura of electricity around players which damages all nearby zombies. Banshee is basically a pump-action sonic shotgun which brings a perfect mix of stopping power and decent rate-of-fire to the table. Mule Munchies Dischord PSN: vexed. The weapon does suffer from subpar rate-of-fire which is why it is not ideal for close-quarter engagements. In our Call of Duty: Infinite Warfare Zombies in Spaceland Weapons, Perks, Power-Ups Guide, we have detailed everything you need to know about these things. This is a charged energy launcher which fires plasma charges that detonate upon impact and deal massive splash damage. Max Ammo Blue Bolts The weapon is exceptionally good when it comes to killing multiple zombies at choke points. The Up N Atoms will always be in this location, and is essential for playing solo. Bang Bangs If spray and prey is your preferred playstyle, you should definitely give Karma-45 a spin. Spruce up your weapons with these cool Elemental Effects. How to Get Elemental Effect Upgrades. Microsoft and partners may be compensated if you purchase something through recommended links in this article. It's so powerful in zombies and double packed, it's the best gun in rave if you camp the cabin/zip line for ammo. Likely the most unique weapon in the game, the Discord is a gun that will make enemies break out into dance before immediately dying. This weapon is the most effective against brutes, making it extremely valuable in the later rounds. Create break-dancing zombies, or just obliterate them completely, with the alien-themed Wonder Weapons of Zombies in Spaceland.The latest Infinite Warfare Zombies map … We’ll show you how to build one of the better Wonder Weapons in Zombies in Spaceland, the Dischord. Infinite Warfare Zombies in Spaceland is taking us back in time to a 1980s amusement park. Baby’s Breath can be Pack-a-Punched once again to become Fire and Brimstone, granting the player two guns, increasing their fire rate, and removing the self-inflicted splash damage. This one is pretty straightforward! 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Zombies in Spaceland has 10 perk machines, all of which have been re-branded as Candy Perks. Call of Duty: Infinite Warfare Zombies in Spaceland Weapons, Perks, Power-Ups Guide to help you get familiarized with these survival tools that you can use. If you like to hip-fire a lot and want extra stability for better accuracy, you cannot go wrong with KBAR-32. This is all we have on our Call of Duty: Infinite Warfare Zombies in Spaceland Weapons, Perks, Power-Ups Guide. Up N Atoms costs 500 points in Zombies in Spaceland, and … The bullets from this weapon will see zombies instantly die, launching them into the air and leaving a pool of flames below. This fully-auto ballistic assault rifle has a fairly decent rate-of-fire, allowing you to even use it in close-quarter combat. Type-2 has the highest rate-of-fire in its class and can shred through zombies in no time. This is another returning power-up in Call of Duty: Infinite Warfare which lets players earn double points from all point-yielding actions. As if the Pack-a-Punch machine wasn’t enough to survive Zombies in Spaceland, you can also upgrade your weapons with elemental effecs like … Once Pack-a-Punched, the Mauler becomes the Mangy Mutt, an incredibly powerful machine boasting both higher damage and a larger magazine size than its initial model. All Perk Machine Locations in Zombies in Spaceland. Later in the game, ammo may become sparse and having a cheap wall weapon that can have refills purchased at will is going to increase the likelihood of a player’s survival. How to Get: Mystery Wheel Weapon and Wall Weapon for 500 Points. The first Wonder Weapon to make our list, the Face Melter can be built by combining three parts found around Zombies in Spaceland. Kill a zombie with this gun and they literally rocket upwards, exploding and raining fire down on the other zombies. Infinite Warfare Zombies in Spaceland Pack-A-Punch Guide. They did for rave. Zombies In Spaceland Guide: Obtaining The Dischord Gun The Zombie modes of The Call of Duty franchise, renowned for its rich content, help maintaining this reputation in a constant manner. Costing 2,000 points, this perk is also located inside Kepler Systems and increases blast resistance of its bearer. This effect lasts for a total of 30 seconds. This section of the guide provides an overview of all available Zombies in Spaceland perks. This is different from Treyarch’s zombies in a slight way. M1 = The best AR in the game as of now. When this occurs, any nearby zombies will be lit on fire, taking damage due to the Face Melter’s effects. Most of these perks are essentially the same as Treyarch Zombies, but with different names. Play as one of four classic 1980s archetypes in a radical, action-packed journey with an all-new ‘80s setting and a most excellent soundtrack from the era." This is a fully-automatic energy pistol which is unique in the sense that it gets increased rate-of-fire over time. The reason this weapon makes this list is due to how accessible its ammunition is.
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